ADVENT
/ad'vent/ n. The prototypical computer adventure game, first implemented on the {PDP-10} by Will Crowther as an attempt at computer-refereed fantasy gaming, and expanded into a puzzle-oriented game by Don Woods. Now better known as Adventure, but the {{TOPS-10}} operating system permitted only 6-letter filenames. See also {vadding}.
This game defined the terse, dryly humorous style now expected in text adventure games, and popularized several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The `magic words' {xyzzy} and {plugh} also derive from this game.
Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually *has* a `Colossal Cave' and a `Bedquilt' as in the game, and the `Y2' that also turns up is cavers' jargon for a map reference to a secondary entrance.
AFJ
n. Written-only abbreviation for "April Fool's Joke". Elaborate April Fool's hoaxes are a hallowed tradition on USENET and Internet; see {kremvax} for an example. In fact, April Fool's Day is the *only* seasonal holiday marked by customary observances on the hacker networks.
AI-complete
/A-I k*m-pleet'/ [MIT, Stanford: by analogy with `NP-complete' (see {NP-})] adj. Used to describe problems or subproblems in AI, to indicate that the solution presupposes a solution to the `strong AI problem' (that is, the synthesis of a human-level intelligence). A problem that is AI-complete is, in other words, just too hard.
Examples of AI-complete problems are `The Vision Problem' (building a system that can see as well as a human) and `The Natural Language Problem' (building a system that can understand and speak a natural language as well as a human). These may appear to be modular, but all attempts so far (1991) to solve them have foundered on the amount of context information and `intelligence' they seem to require. See also {gedanken}.